AD

Rendering Technical Artist II

adecco personnel pte ltd
Scotts Road ₹9K-16K LPA Posted 2 Oct 2026
FULL TIME
unreal engine
Git
Technical Documentation
Unity
Memory Management
+8 more

Job Description

Key Responsibilities

  • Design, enhance, and maintain real-time shaders and materials for League of Legends utilizing a physically based rendering (PBR) workflow, which includes developing reusable shader functions and scalable material systems applicable to multiple champions and skins.
  • Implement robust PBR principles across various inputs such as albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection to achieve visually consistent and high-quality results.
  • Collaborate closely with Art and Design teams to comprehend creative objectives and translate artistic vision into practical, high-performance, and scalable rendering solutions.
  • Offer technical expertise and support to internal teams and external vendor artists concerning shader development, material creation, implementation, and troubleshooting for premium character content and skins.
  • Evaluate and validate assets under diverse lighting conditions, game environments, and quality settings, identifying and addressing issues related to materials, shaders, textures, lighting, and performance.
  • Work with Engineering teams to monitor rendering performance, optimize memory usage, and assess shader costs using industry-standard performance analysis tools.
  • Incorporate and uphold visual assets within the game engine, ensuring alignment with artistic guidelines, technical specifications, and overall product quality.
  • Develop and maintain technical documentation, workflow protocols, best practices, and tools that enhance efficiency and empower artists to work more autonomously.

Required Qualifications

  • Demonstrable professional experience as a Technical Artist in game development or a similar real-time graphics setting, with a proven track record of independently delivering technical art solutions.
  • Extensive experience in developing, implementing, and troubleshooting shaders and materials within contemporary real-time rendering pipelines and PBR workflows.
  • Thorough understanding of shader development, including proficiency in shader languages like HLSL, GLSL, or similar technologies, alongside experience with node-based material and shader systems.
  • Comprehensive knowledge of modeling, texturing, shading, and lighting principles for games, including experience with stylized or hand-crafted visual aesthetics.
  • Experience with commercial or proprietary game engines, such as Unity, Unreal Engine, or equivalent platforms.
  • Familiarity with rendering optimization strategies, including performance profiling, GPU analysis, memory management, and content optimization across various hardware configurations.
  • Excellent technical documentation and communication skills, capable of creating clear guidelines, standards, and workflows for both technical and non-technical audiences.
  • Proficient in version control systems such as Git, Perforce, or similar collaborative tools.
  • Ability to work effectively in collaboration with cross-functional stakeholders, including artists, designers, engineers, producers, and external partners.
  • Strong problem-solving capabilities, attention to detail, and the capacity to balance visual fidelity, technical feasibility, and performance requirements.
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