QU

Technical Artist, Staff - Gaming/VFX

Qualcomm
Hyderabad7-12 LPA Posted 26 May 2025
FULL TIME
particle systems

Job Description

  • 7+ years of Gaming/VFX industry experience in the field of Realtime rendering.
  • Demo Reel and technical breakdown showing technical proficiency.
  • Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++.
  • Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity.
  • Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues.
  • Should know about Particle system creation and optimization techniques.
  • Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
  • Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware.
  • Ability to communicate and collaborate with multiple disciplines.
  • Strong ability to work independently.
  • Experience supporting art teams in game development environment.

Preferred Qualifications

  • BFA, BA, or Computer Science degree or equivalent on the job experience.
  • Solid understanding of Maya, Unity, and Unreal Engine.
  • Visual scripting experience a plus = Unreal Engine blueprint system.
  • Experience with rigging cloth & hair in real-time engine.
  • Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus.
  • Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints.
  • Experience with Android OS and Android application development.
  • Experience working on AAA games as a technical artist.
  • Experience with 3D graphics related mathematics.
  • Passionate about gaming, well versed in modern game design techniques and best practices.

Education Requirements

Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience

Minimum Qualifications:

  • Bachelors degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
  • OR
  • Associates degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
  • OR
  • High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.

Required Skills

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