QUQualcomm
Technical Artist, Staff - Gaming/VFX
Hyderabad ₹7-12 LPA Posted 26 May 2025
FULL TIME
particle systems
Job Description
- 7+ years of Gaming/VFX industry experience in the field of Realtime rendering.
- Demo Reel and technical breakdown showing technical proficiency.
- Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++.
- Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity.
- Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues.
- Should know about Particle system creation and optimization techniques.
- Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
- Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware.
- Ability to communicate and collaborate with multiple disciplines.
- Strong ability to work independently.
- Experience supporting art teams in game development environment.
Preferred Qualifications
- BFA, BA, or Computer Science degree or equivalent on the job experience.
- Solid understanding of Maya, Unity, and Unreal Engine.
- Visual scripting experience a plus = Unreal Engine blueprint system.
- Experience with rigging cloth & hair in real-time engine.
- Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus.
- Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints.
- Experience with Android OS and Android application development.
- Experience working on AAA games as a technical artist.
- Experience with 3D graphics related mathematics.
- Passionate about gaming, well versed in modern game design techniques and best practices.
Education Requirements
Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience
Minimum Qualifications:
- Bachelors degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
- OR
- Associates degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
- OR
- High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
