Technical Animator, Staff
Job Description
Minimum Qualifications
5+ years of experience in Drawing-Animating.
3+ years of experience in Game Engine Animation pipeline.
Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc.
Demo reel for the previous shipped work in Games or Animation/VFX industry.
Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations.
Spot potential animation problems, research new technologies, have conversations and find solutions.
Self-motivated and able to estimate task length and deliver polished assets on time.
Preferred Qualifications
Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine.
Working knowledge of Unreal Sequencer tool.
Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow.
Strong desire and ability to work collaboratively to fulfill project demands.
Experience working with multi-zonal teams.
Preferably at least one shipped title on any gaming platform.
Education Requirements
Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
